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Assassin's Story7/23/2020 Hello. Today I’d like to reveal to you all some very sketchy and fraudulent things that have been going on behind the curtains of @BBBStudiosInc’s. I’ve been in this team for the better part of a year after I joined them just a few days after they were partnered. I will first give the backstory and the context then reveal the vicious thing they’ve done with proof. As with almost any team one first joins, the first impressions were quite nice, it was a very active team, with just as active members, and very neatly, their payment model was profit shares for everyone who worked on a product, with 30% going to their management team This generous payment system influenced me to prioritize them over other teams, as it did with many other members, but when the first payments were paid out on July 15th, many creators were confused by the low amount they got compared to what they were promised. It’s worth mentioning that before the payouts were paid out, they had released a document in announcements that, because products made very little after 2 months, payouts of money made after 2 months the product goes live will not be sent. This document was never signed by either party but they still followed through with it without any member’s approval. This was also never mentioned in any past contracts. Another thing, profit shares were casually decided on Discord and never set in stone until the payout day, but knowing their share was locked at 30%, we never really cared all that much, although it did give the reports from kicked members telling us they got way less from their counterpart creators for the same products more sense. One of my first projects that I worked on, Lucky Block Skyblock, was quite a success. Nyle (BBB’s Owner) and I were the only ones who initially worked on this map, he made the spawn island and I did the rest of development including any textures, and so my share was 50%. Due to some bugs that were tied to the main mechanics, we decided to make an update starting from scratch, and so a builder and a texture artist were put on this project, and on Nov 5th, the update was pushed and the 2 month rule was renewed for another 2 months. Following this, we saw a huge boost in rating numbers when it got on sale, which lead to it being on Top Trending for a whole month, which again lead to a big boost in rating numbers. And so I was really excited to get my next payout. For the next 2 months’ payouts, the profits did not match anywhere near what I thought they might make. At first, I thought I had just overestimated how much the marketplace actually earns, even a product that’s the 3rd most rated item in the whole marketplace. But I still wanted to confirm that they were legitimate. If you are a partner and have access to the league tables MS shares, I urge you to take a look at LBSB (Lucky Block Skyblock)’s placement in December and January, then look at the screenshots where they say it made 27K in the month of December. If one of your items made more than this amount during that month and were placed below them, then you can know for yourself that this is a lie. This set alarms all over my head, and after contacting a few other partners, they surely all confirmed that this number is in no way correct. And so I wondered, if they lied about how much this map made, how much else they have been lying about? I contacted some of my close friends that were still in BBB, showed them what I had got on BBB and they provided me with anything BBB had told them about their payments. @Zhyrr_MC, who had his own suspicions of BBB, sent me a screenshot of Zhypo - the manager responsible for deciding the cuts each one creator will get - telling him his %profit and how much the item had made. Then, when Tina - the COO and the person responsible for sending out payments - sent him a sheet of how much he got from each of those maps from 15 Nov-31 Dec. Some simple calculations reveal that these numbers don’t add up, and emerge a 50% loog pattern. Of course Zhyrr did contact them, but they gave a vague response as shown here. Keep in mind most members, including me, took this team for granted. So anything they told us was absolute. You can also compare my and Zhyrr’s payments in accordance with each other and with Zhypo’s sales data. When LBWE was published, my cut was set at 15%, but when you compare my 15% payout to Zhypo’s 30%, you can again see it’s not actually 15%, but 10%. And when you compare it to Zhypo’s message of sales data, you can again see that our payments were actually 5% and 15% (again forming a 50% loss pattern). Also note that the map was released in December, and so the payment should have covered all of its earnings. After me and a few other members left, and BBB realized we were onto them, any message that we sent them was responded by a copy-paste message of a redirection to their lawyer’s email, we sent our complaints and it’s been over a week with no responses. This was my ‘invoice’ for January, that of course did not align with how much they first said I was getting paid for that month, it’s a complete joke, not just because the the amounts don’t add up when compared to the other creators for those items, but also because even when the “Money made after 2 months won’t be paid out because there’s basically no money made after that period” rule is applied, I still wasn’t paid for LBSB (Lucky Block Skyblock) for any amount of days of January. If that doesn’t seem like a big deal to you, I again urge you to look at its ranking in the league tables’s top grossing. I know many might say that’s already a big sum of money and that I shouldn’t be complaining because other teams might offer less, but this is a profit share based team, I did not get paid out instantly upon project completion, nor did I complain about the maps that made very little. BBB modeled themselves as creator friendly and would constantly brag about their good shares which brought in many members who would prioritize them because they thought they would be getting paid more. Instead, BBB would assign the cuts (in Discord DMs as oppose to contracts), then freely change them when the content did great, and if it didn’t do well, they still would not lose any money. - Assassin
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